![]() There needs to be more reward for not dying even in normal Nephalem Rifts, if Diablo 4 has an equivalent. ![]() If there are monsters that explode on death, there should be an item or skill that lets you be immune to that. it matters a lot while playing, but they aren’t things that stick with you after you stop playing. Regular fans will not likely be interested in reading all this, but I hope at least one of the Diablo 4 designers gets wind of this and seriously considers everything because some of it is good stuff that you only think about while playing D3 and is easy to forget. I thoroughly enjoyed the game, but there were some things that gave me ideas about how Diablo 4 could be improved or not make the same mistakes as Diablo 3, and I documented all of it. ![]() and wrote down a lot of notes while I was playing. I spent a lot of time playing Diablo 3 during the early stages of COVID-19 in the U.S. Since there’s no Diablo 4 forum/section I figure I should post this here. ![]()
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