![]() ![]() “We actually imagined, as if we were living there? How about we work there? How would it feel? Not a very happy place! We wanted to capture that feeling… You’re going to see all these posters that talk about the culture, the way they live, their values, etc. And yet, in the game, it was a bit stripped down,” Mike Yazijian told Digital Trends. “You look at the ship and you go there, it’s a place where people live, they work, they’re there for long periods of time. The rooms have a lot more scenery, with some aspects even adding environmental storytelling which gave me flashbacks to Prey (2017). For example, the team went to a lot more trouble to make the Ishimura look like an inhabited space rather than a series of hallways. There are also many small details that caught my attention. The Ishimura is now walkable from end to end, as the game takes place in a single continuous shot like God of the war (2018). There is no loading period according to EA. The biggest change is that chapters are no longer interrupted by tram rides and lengthy loading screens. You can experience these features and more by purchasing Dead Space on PS4, PS5, Xbox One, Xbox Series X|S, and PC.The tech boost isn’t just about visual fidelity – in fact, it’s the part of the demo that intrigued me the least. This only occurs when the player is in some of the game’s zero gravity areas. Each step Isaac takes with his magnetic boots can be felt through haptic vibrations in the PS5 controller. Other weapons in the game also make use of adaptive triggers such as the Pulse rifle and flamethrower. Once the weapon has been fired, players will feel an aftershock in the form of the controller’s haptic feedback. ![]() Pulling the trigger on Isaac’s plasma cutter won’t be an immediate action because the adaptive triggers are a little bit resistant, making the game feel more realistic and immersive. Like many games, the Dead Space Remake features adaptive triggers that affect how you fire your weapon. ![]() These features can be experienced through various aspects of the gameplay. PS5 users will have the chance to experience the Dead Space remake with adaptive triggers and haptic feedback. Does the Dead Space Remake Use Adaptive Triggers and PS5 Haptics? ![]()
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